using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IEffect
{
    /// <summary>
    /// 数值
    /// </summary>
    public int Number { get; set; }
    
    /// <summary>
    /// 初始化
    /// </summary>
    public void InitEffect();
    
    /// <summary>
    /// 逻辑处理
    /// </summary>
    public void DealEffect();
}
